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Each of your soldiers is based on one of five classes (Support, Vanguard, Scout, Sniper, and Heavy) that have their own specialized abilities and weapon preferences.
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Players in Gears Tactics will command a squad of up to four characters throughout the campaign, which is usually divided in a level between one or two “hero” characters that are crucial to the story (such as Gabe or Sid), and assorted Gears soldiers that you’ll recruit along the way. Gears Tactics goes all out with customization for each unit, and it’s one of the game’s best elements that I hope makes its way into future mainline Gears titles. With so many areas offering cover that your characters can use to mount their defenses, the battlefield naturally sort of has a “grid-like structure” to begin with, and gives some agency to how and where you are moving.
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Gears Tactics also frees players from the constraints of a grid-based movement system, as instead you can move and place units wherever you see fit, with the distance they can move being governed by the amount of action points they have left. This small but impactful change in Gears Tactics gives players a much larger degree of flexibility, as you can now move a unit, fire at an enemy, and use an ability or reload all in the same turn. By comparison, Gears Tactics is meant to feel like a much faster-paced and action-driven experience, largely because each unit has three actions per turn compared to two in XCOM. Though its core gameplay is largely inspired by XCOM, Gears Tactics makes a few fundamental changes that reinterpret how it plays.
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However, Gears Tactics isn’t just simply Gears of XCOM. Gears Tactics takes the foundation of what works well in XCOM and layers in its own elements to make it feel like a more distinctly Gears of War experience. Though it may not be one of the series’ deepest or most interesting stories, Gears Tactics still offers worthwhile moments that fans will want to experience for themselves. Each mission starts and ends with excellently-produced cutscenes that feel like they could be right at home in Gears 5, and given Gabe’s relationship with Kate, longtime fans are in for some interesting connections and revelations. After being enlisted by veteran COG soldier Sid Redburn, Gabe and Sid go on a mission to recruit Gears to hunt down Ukkon, a Locust scientist that would lead to the creation of the Locust’s most dangerous foes like the Brumak and Corpser, while encountering other challenges and rising tension to try and save humanity.Īs a prequel to the events of the first game, Gears Tactics slightly treads some familiar ground and scenery for series’ fans, but its production value and extra dimensions to the lore shouldn’t make you doubt that it’s a Gears game all the same. The core campaign of Gears Tactics takes place over a decade before the events of the original Gears of War and follows the story of Gabe Diaz, who is the father of Gears 5’s protagonist, Kate Diaz.
#GEARS TACTICS ALL ARMOR SERIES#
All of the familiar elements that fans would expect from the series have been translated authentically into a new genre, and now it just makes me wonder why we didn’t have a strategy Gears of War game a lot sooner. While it took some time to adjust to the feel of playing a squad tactics game versus a third-person shooter, through and through, Gears Tactics is still very much a Gears game, just interpreted differently. Thankfully, when I started up Gears Tactics and went through its opening levels, I didn’t feel nearly the whiplash that I expected coming to it from Gears 5. Since it’s been some time since playing Gears of War 4, I felt familiarizing myself with the gameplay elements of Gears again would be good context for how the developers at Splash Damage and The Coalition would approach a tactics game take on the third-person shooter series. In the last few weeks before I started up Gears Tactics to review, I had played through Gears 5since I hadn’t quite gotten to it when it released last fall.